That is, the ludonarrativa is adjusted to be used mainly in the styles of classified games as RPG (Role Playing Game) and Action. This does not mean that the ludonarrativa cannot be used in other sorts of games, it can unfold and apply its methodology in diverse sorts, depending only on the will and the creativity of the game to designer. It is clearly, that the ludonarrativa also can have a function similar to the one of its ' ' primas' ' , ludologia and narratologia, it also can be used to study games already facts, analyzing its ludolgicos and narrative aspects as a whole. When presenting the ludonarrativa term, we are considering the junction of the main aspects of the ludologia and the narratologia, of form that one comes to intervine in another one during the game. Many games are based entire only on its gameplay (form to play), others are based on gameplay with the small history of deep, as a mere formality, these games are classified and studied for the ludologia. It also has the games that they are defined for its narrative, with one simple gameplay, of form that the actions of the player do not exert influence some on the narrative of the game. A game example where history predominates gameplay is the Final Fantasy series of the Square Enix. A game with a history very elaborated, but linear excessively, of form that the player cannot make its proper choices, being? prisoner? the narrative. These examples of games are the ones that follow a thought blindly, either it or the ludolgico or the narratolgico, being well distant of the idea that represents the ludonarrativa. We are not affirming that these games are bad, and nor so little that when using the ludonarrativa in a game the perfect result either, however the ludonarrativa, of certain form, it creates in elapsing of a game histories and fragmentos of histories that are only, what in turn it becomes the game in only itself.